Updates, updates, updates! (1.0.8)
OTHER: Her Loving Embrace [KS DEMO] » Devlog
I fixed a lot of stuff from the initial version:
- upgrade chest not spawning correctly
- baria pulling glitch
- campfire is now animated
- game over not resetting cutscenes correctly
- spelling typos
- some exit switches not working correctly
- MP not recovering in battle proper;y
- damage numbers not on by default
- focoid usage crashes game in battle
- out of bounds clips no longer possible
- item duplicates in certain chests
- tiling/collision errors
- glass orbs breaking/not respawning
- exp balance
- money balance
- enemy difficulty curve is tweaked
- portraits in battle aren't misaligned
- cannon enemy softlock
- frogue tongue timing is more lenient
- first strike made more difficult
- punch did too much damage on accident
- spell selected now persists between rooms
- chest ids not being assigned correctly
- problems fleeing from battles
- wizard punching crash
- certain pillars staying up after puzzle completion
- and lots more smaller things I forgot
Needless to say, please, PLEASE download the latest version (1.0.8c)!
Files
OTHER - Her Loving Embrace (DEMO Update 8c).zip 49 MB
Oct 07, 2019
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OTHER: Her Loving Embrace [KS DEMO]
A stylish turn-based RPG/action platformer hybrid.
Status | In development |
Author | Pringle |
Genre | Role Playing, Adventure, Platformer |
Tags | 2D, GameMaker, Metroidvania, Pixel Art, Side Scroller, Top Down Adventure, Turn-based |
Languages | English |
Accessibility | Configurable controls |
Comments
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My game crashes whenever I go to the room to the room with red bracelet.
___________________________________________
############################################################################################
FATAL ERROR in Vertex Shader compilation
ShaderName: shd_pal_swapper
D3DXCompile failed - result
at gml_Script_pal_swap_set
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_pal_swap_set (line 0)
gml_Object_obj_waterpal_Draw_0